With maturity, video games became progressively a space for experimentation. It moves away gradually from the imposed models of his predecessors, and questions what is to be just “part of a world”. In this context we created Quest; an interactive game where your only objective is to be a part of a virtual space and explore it.
The project was based on an idea of creating a “back and forth” process between virtual and real creations, bringing materiality and plasticity in a virtual space. Graduation project with Camille Nicolle Goffart, and Louis Ziéglé.